To know a superior alternative makes it extremely difficult to ever "settle" again.įrom speaking to other devs in forums (a good example mentioned above is Shovel Knight), it's rather easy to implement Direct Input support. For anyone that strictly plays pure 2D games using the d-pad on an Xbox 360/Xbox One/PS4 controller, you're unknowingly suffering frankly terrible d-pad feel and response. Originally posted by Gunthak:Alas, playing 2D action games or fighters with the d-pad on an Xbox 360 controller is like crawling through mud, hitting your thumb repeatedly with a hammer before touching the d-pad, and ultimately being handicapped by the input device itself.įor anyone that says "It's just fine" - that is settling for mediocrity.
Unfortunately Sonic Mania doesn't recognize its presence! So poor.Ĭhristian, expand the game's controller support please! Outstanding for modern 2D fighting games too. In any case, it's a Direct Input-compatible controller that just about any game recognizes, making it a remarkable choice for 2D side scrollers like Shovel Knight, Symphony of the Night, any 2D emulator classics, etc. Sure, there are USB converters for the console Saturn pad, but they introduce slight latency.
The official Sega Saturn USB pads are hard to find they're solid gold. Do not be fooled by the garbage imitations out there. The official USB version is an exact duplicate of the original, with authentic SLS parts. The single greatest 2D d-pad controller ever created is indeed the original Japanese-style Sega Saturn controller.
We both have one, so now I'm on the fence about buying the game. My friend says his official (SLS) Sega Saturn USB controller isn't recognized by Sonic Mania.